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import os
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from enum import Enum
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from PyQt5 import QtWidgets, uic
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from clusterview_ui import Ui_MainWindow
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class Mode(Enum):
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"""
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Class to make it easier to figure out what mode
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we are operating in when the OpenGL window is
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clicked
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"""
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OFF = 0
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ADD = 1
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EDIT = 2
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DELETE = 3
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class MainWindow(QtWidgets.QMainWindow, Ui_MainWindow):
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"""
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A wrapper class for handling creating a window based
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on the `clusterview_ui.py` code generated from
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`clusterview.ui`.
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"""
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__mode = Mode.OFF
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def __init__(self, parent=None):
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super(MainWindow, self).__init__(parent)
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self.setupUi(self)
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# -------------------------------------
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# UI Handlers
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# -------------------------------------
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self.action_add_points.triggered.connect(self.__add_points)
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self.action_edit_points.triggered.connect(self.__edit_points)
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self.action_delete_points.triggered.connect(self.__delete_points)
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self.action_solve.triggered.connect(self.__solve_launcher)
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# TODO: These handlers should probably be broken out into classes
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# Such as "GraphicsDrawer", etc that implements these functions
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# in isolation so this file remains relatively clean aside from
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# the UI hooks to the functions above.
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def __add_points(self):
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self.__mode = Mode.ADD
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print("ADDING POINT MODE ENABLED!")
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def __edit_points(self):
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self.__mode = Mode.EDIT
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print("EDITING POINT MODE ENABLED!")
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def __delete_points(self):
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self.__mode = Mode.DELETE
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print("DELETE POINT MODE ENABLED!")
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def __solve_launcher(self):
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"""
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Launched the solve menu. This function will call into a subclass
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of the solve dialog widget from the UI.
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TODO: Write the subclass once you know the parameters for the
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solve window.
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"""
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print("LAUNCHING SOLVE DIALOG...")
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