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@ -286,6 +286,16 @@ def box_hit(tx, ty, x1, y1, x2, y2): |
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@param x2 The bottom left x. |
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@param x2 The bottom left x. |
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@param y2 The bottom left y. |
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@param y2 The bottom left y. |
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""" |
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""" |
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# The box in this case is flipped - the user started at the bottom right |
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# corner. Pixel-wise top left is (0, 0) and bottom right is |
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# (screen_x, screen_y) |
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if x1 > x2 and y1 > y2: |
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return (tx <= x1 and |
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tx >= x2 and |
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ty <= y1 and |
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ty >= y2) |
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return (tx >= x1 and |
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return (tx >= x1 and |
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tx <= x2 and |
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tx <= x2 and |
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ty >= y1 and |
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ty >= y1 and |
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@ -309,10 +319,6 @@ def highlight_selection(): |
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bottom_right[0], bottom_right[1]): |
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bottom_right[0], bottom_right[1]): |
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# Paint the point and draw over it. |
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# Paint the point and draw over it. |
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# TODO: After the mouse drag drop these highlighted points should be |
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# stored in a move set. Make sure to update these in a set |
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# dropping each as it doesn't make the hit condition anymore. |
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# |
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# |
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# |
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# TODO: Demonstrating movement might be difficult... come up with a |
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# TODO: Demonstrating movement might be difficult... come up with a |
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# good way on paper. Basically once the mouse release happens |
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# good way on paper. Basically once the mouse release happens |
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