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Point display - edit, delete, move, etc tomorrow

tb-init-ui-render
Taylor Bockman 5 years ago
parent
commit
ebb5bc9a8a
  1. 33
      clusterview/mode_handlers.py
  2. 43
      clusterview/opengl_widget.py
  3. 6
      main_window.py

33
clusterview/mode_handlers.py

@ -1,5 +1,11 @@
from .mode import Mode
from .opengl_widget import set_drawing_event
from .opengl_widget import set_current_points, set_drawing_event
from .points import PointSet
# There are a lot of module-global variables being used because of the
# nature of state management in OpenGL.
__point_set = PointSet()
def __handle_add_point(ctx, event):
"""
@ -8,12 +14,29 @@ def __handle_add_point(ctx, event):
Sets the drawing mode for the OpenGL Widget using
`set_drawing_mode`, converts a point to our point
representation, and adds it to the list.
@param ctx A context handle to the main window.
@param event The click event.
"""
global __point_set
# No attribute at the moment.
__point_set.add_point(event.x(), event.y())
set_drawing_event(event)
ctx.update()
# Convert to our point representation and add to list widget
# Also force widget to update - also everywhere below any time you
# modify the point list you need to force update the point list widget.
set_current_points(__point_set)
# In order to make some guarantees and avoid duplicate
# data we will clear the point list widget and re-populate
# it using the current __point_set.
ctx.point_list_widget.clear()
for p in __point_set.points:
ctx.point_list_widget.addItem("({}, {})".format(p[0], p[1]))
ctx.opengl_widget.update()
ctx.point_list_widget.update()
def __handle_edit_point(ctx, event):
# TODO: This function and delete definitely need to make sure they are

43
clusterview/opengl_widget.py

@ -18,6 +18,7 @@ from OpenGL.GL import (glBegin, glClearColor, glColor4f, glEnable,
from .exceptions import InvalidModeError, InvalidStateError
from .mode import Mode
from .points import PointSet
class Color(Enum):
BLUE = 0
@ -45,6 +46,7 @@ __HEIGHT = None
# function local.
__current_mode = None
__current_event = None
__current_points = None
__current_context = None
@ -57,6 +59,25 @@ def set_drawing_context(ctx):
__current_context = ctx
def set_current_points(points):
"""
Sets the point state variable that will be passed in to the paint_gl
function, and further to the point painter functions in order to
render the scene.
Each time a point is added, removed, or edited this point set must be
updated.
@param points The PointSet representing the current scene.
"""
global __current_points
if not isinstance(points, PointSet):
raise ValueError("set_current_points must recieve a PointSet as its " +
"argument.")
__current_points = points
def set_drawing_mode(mode):
"""
@ -137,11 +158,13 @@ def paint_gl():
raise InvalidStateError("Event must exist for ADD, EDIT, MOVE, " +
"and DELETE")
if (__current_mode in [Mode.ADD, Mode.EDIT, Mode.MOVE, Mode.DELETE] and
__current_points is None):
raise InvalidStateError("Points must exist for ADD, EDIT, MOVE, " +
"and DELETE")
if __current_mode is Mode.ADD:
# TODO: This needs to be modified to instead take the point list
# and redraw the entire list (which will have the new point
# added) each click.
draw_points(__current_event.x(), __current_event.y(), Color.BLUE)
draw_points(__current_points, Color.BLUE)
elif __current_mode is Mode.EDIT:
raise NotImplementedError("Drawing for EDIT not implemented.")
elif __current_mode is Mode.MOVE:
@ -174,7 +197,7 @@ def __clamp_y(y):
return y_w
def draw_points(x, y, color):
def draw_points(point_set, color):
"""
Simple point drawing function.
@ -182,8 +205,7 @@ def draw_points(x, y, color):
function will draw the given point with the given
color.
@param x The x-coordinate.
@param y The y-coordinate.
@param point_set The PointSet to draw.
@param color The Color Enum.
"""
global __current_context
@ -202,9 +224,10 @@ def draw_points(x, y, color):
glColor4f(ct[0], ct[1], ct[2], ct[3])
glBegin(GL_POINTS)
glVertex3f(__clamp_x(__current_event.x()),
__clamp_y(__current_event.y()),
0.0) # Z is currently fixed to 0
for point in point_set.points:
glVertex3f(__clamp_x(point[0]),
__clamp_y(point[1]),
0.0) # Z is currently fixed to 0
glEnd()

6
main_window.py

@ -99,5 +99,7 @@ class MainWindow(QtWidgets.QMainWindow, Ui_MainWindow):
# Map from Mode -> function
# where the function is a handler for the
# OpenGL Widget.
MODE_HANDLER_MAP[self.__mode](self.opengl_widget, event)
# OpenGL event. The context passed to these functions allows
# them to modify on screen widgets such as the QOpenGLWidget and
# QListWidget.
MODE_HANDLER_MAP[self.__mode](self, event)

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