import os from enum import Enum from PyQt5.QtCore import Qt from PyQt5.QtGui import QCursor from PyQt5 import QtWidgets, uic from clusterview.exceptions import handle_exceptions, InvalidModeError from clusterview.mode import Mode from clusterview.mode_handlers import MODE_HANDLER_MAP from clusterview.opengl_widget import (initialize_gl, paint_gl, resize_gl, set_drawing_mode, set_drawing_context) from clusterview_ui import Ui_MainWindow class MainWindow(QtWidgets.QMainWindow, Ui_MainWindow): """ A wrapper class for handling creating a window based on the `clusterview_ui.py` code generated from `clusterview.ui`. """ __mode = Mode.OFF def __init__(self, parent=None): super(MainWindow, self).__init__(parent) self.setupUi(self) # We only need to set the context in our OpenGL state machine # wrapper once here since the window is fixed size. # If we allow resizing of the window, the context must be updated # each resize so that coordinates are converted from screen (x, y) # to OpenGL coordinates properly. set_drawing_context(self.opengl_widget) #----------------------------------------------- # OpenGL Graphics Handlers are set # here and defined in clusterview.opengl_widget. #----------------------------------------------- self.opengl_widget.initializeGL = initialize_gl self.opengl_widget.paintGL = paint_gl self.opengl_widget.resizeGL = resize_gl # ------------------------------------- # UI Handlers # ------------------------------------- self.action_add_points.triggered.connect(self.__add_points) self.action_edit_points.triggered.connect(self.__edit_points) self.action_delete_points.triggered.connect(self.__delete_points) self.action_move_points.triggered.connect(self.__move_points) self.action_solve.triggered.connect(self.__solve_launcher) # Override handler for mouse press so we can draw points based on # the OpenGL coordinate system inside of the OpenGL Widget. self.opengl_widget.mousePressEvent = self.__ogl_click_dispatcher #----------------------------------------------------------------- # Mode changers - these will be used to signal the action in the # OpenGL Widget. #----------------------------------------------------------------- def __add_points(self): self.__mode = Mode.ADD set_drawing_mode(self.__mode) self.opengl_widget.setCursor(QCursor(Qt.CursorShape.CrossCursor)) def __edit_points(self): self.__mode = Mode.EDIT set_drawing_mode(self.__mode) self.opengl_widget.setCursor(QCursor(Qt.CursorShape.CrossCursor)) def __delete_points(self): self.__mode = Mode.DELETE set_drawing_mode(self.__mode) self.opengl_widget.setCursor(QCursor(Qt.CursorShape.PointingHandCursor)) def __move_points(self): self.__mode = Mode.MOVE set_drawing_mode(self.__mode) self.opengl_widget.setCursor(QCursor(Qt.CursorShape.SizeAllCursor)) @handle_exceptions def __solve_launcher(self): """ Launched the solve menu. This function will call into a subclass of the solve dialog widget from the UI. TODO: Write the subclass once you know the parameters for the solve window. """ print("LAUNCHING SOLVE DIALOG...") @handle_exceptions def __ogl_click_dispatcher(self, event): """ Mode dispatcher for click actions on the OpenGL widget. """ if self.__mode is Mode.OFF: raise InvalidModeError(Mode.OFF) # Map from Mode -> function # where the function is a handler for the # OpenGL Widget. MODE_HANDLER_MAP[self.__mode](self.opengl_widget, event)