A computational geometry learning and experimentation tool.
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from functools import partial
from PyQt5.QtCore import Qt
from PyQt5.QtGui import QCursor
from PyQt5.QtWidgets import QFileDialog, QInputDialog, QMainWindow
from clusterview.exceptions import handle_exceptions
from clusterview.colors import Color
from clusterview.mode import Mode
from clusterview.mode_handlers import (group, MODE_HANDLER_MAP,
ogl_keypress_handler,
refresh_point_list,
reset_centroid_count_and_colors,
generate_random_points)
from clusterview.opengl_widget import (clear_selection, initialize_gl,
mouse_leave, paint_gl, resize_gl,
set_drawing_context)
from clusterview.points import PointSet
from clusterview.point_manager import PointManager
from clusterview.point_list_widget import item_click_handler
from clusterview_ui import Ui_MainWindow
class MainWindow(QMainWindow, Ui_MainWindow):
"""
A wrapper class for handling creating a window based
on the `clusterview_ui.py` code generated from
`clusterview.ui`.
"""
# This is a static mode variable since there will only ever
# be one MainWindow.
__mode = Mode.OFF
def __init__(self, parent=None):
super(MainWindow, self).__init__(parent)
self.setupUi(self)
# Size of point for drawing
self.__point_size = 8
# TODO: THESE ARE HARD CODED TO THE CURRENT QT WIDGET SIZES
# FIX THIS PROPERLY WITH A RESIZE EVENT DETECT.
# PointManager is a class that is filled with static methods
# designed for managing state.
self.__viewport_width = 833
self.__viewport_height = 656
PointManager.point_set = PointSet(self.__point_size,
self.__viewport_width,
self.__viewport_height)
# Spin box should only allow the number of centroids to be no
# greater than the number of supported colors minus 2 to exclude
# the color for selection (Color.BLUE) and the default color for points
# (Color.GREY).
self.number_of_centroids.setMinimum(0)
self.number_of_centroids.setMaximum(Color.count() - 2)
# We only need to set the context in our OpenGL state machine
# wrapper once here since the window is fixed size.
# If we allow resizing of the window, the context must be updated
# each resize so that coordinates are converted from screen (x, y)
# to OpenGL coordinates properly.
set_drawing_context(self)
# Enables mouse tracking on the viewport so mouseMoveEvents are
# tracked and fired properly.
self.opengl_widget.setMouseTracking(True)
# Enable keyboard input capture on the OpenGL Widget
self.opengl_widget.setFocusPolicy(Qt.StrongFocus)
# Here we partially apply the key press handler with self to
# create a new function that only expects the event `keyPressEvent`
# expects. In this way, we've snuck the state of the opengl_widget
# into the function so that we can modify it as we please.
self.opengl_widget.keyPressEvent = partial(ogl_keypress_handler, self)
# Same story here but this time with the itemClicked event
# so that when an element is clicked on in the point list it will
# highlight.
self.point_list_widget.itemClicked.connect(partial(item_click_handler,
self))
self.choose_centroids_button.clicked.connect(self.__choose_centroids)
self.group_button.clicked.connect(self.__group)
self.reset_button.clicked.connect(self.__reset_grouping)
# -----------------------------------------------
# OpenGL Graphics Handlers are set
# here and defined in clusterview.opengl_widget.
# -----------------------------------------------
self.opengl_widget.initializeGL = initialize_gl
self.opengl_widget.paintGL = paint_gl
self.opengl_widget.resizeGL = resize_gl
self.opengl_widget.leaveEvent = partial(mouse_leave, self)
# -------------------------------------
# UI Handlers
# -------------------------------------
self.action_add_points.triggered.connect(self.__add_points)
self.action_edit_points.triggered.connect(self.__edit_points)
self.action_delete_points.triggered.connect(self.__delete_points)
self.action_move_points.triggered.connect(self.__move_points)
(self.action_generate_random_points
.triggered.connect(self.__generate_random_points))
self.action_save_point_configuration.triggered.connect(
self.__save_points_file)
self.action_load_point_configuration.triggered.connect(
self.__open_points_file)
self.action_exit.triggered.connect(self.__close_event)
# Override handler for mouse press so we can draw points based on
# the OpenGL coordinate system inside of the OpenGL Widget.
self.opengl_widget.mousePressEvent = self.__ogl_click_dispatcher
self.opengl_widget.mouseMoveEvent = self.__ogl_click_dispatcher
self.opengl_widget.mouseReleaseEvent = self.__ogl_click_dispatcher
# -----------------------------------------------------------------
# Mode changers - these will be used to signal the action in the
# OpenGL Widget.
# -----------------------------------------------------------------
def __off_mode(self):
self.__mode = Mode.OFF
self.opengl_widget.setCursor(QCursor(Qt.CursorShape.ArrowCursor))
self.status_bar.showMessage("")
clear_selection()
self.opengl_widget.update()
def __add_points(self):
self.__mode = Mode.ADD
self.opengl_widget.setCursor(QCursor(Qt.CursorShape.CrossCursor))
self.status_bar.showMessage("ADD MODE")
clear_selection()
self.opengl_widget.update()
def __edit_points(self):
self.__mode = Mode.EDIT
self.opengl_widget.setCursor(QCursor(Qt.CursorShape.CrossCursor))
self.status_bar.showMessage("EDIT MODE")
clear_selection()
self.opengl_widget.update()
def __delete_points(self):
self.__mode = Mode.DELETE
self.opengl_widget.setCursor(QCursor(
Qt.CursorShape.PointingHandCursor))
self.status_bar.showMessage("DELETE MODE")
clear_selection()
self.opengl_widget.update()
def __move_points(self):
self.__mode = Mode.MOVE
self.opengl_widget.setCursor(QCursor(Qt.CursorShape.SizeAllCursor))
self.status_bar.showMessage("MOVE MODE - PRESS ESC OR SWITCH MODES" +
"TO CANCEL SELECTION")
clear_selection()
self.opengl_widget.update()
def __choose_centroids(self):
self.__mode = Mode.CHOOSE_CENTROIDS
self.opengl_widget.setCursor(QCursor(Qt.CursorShape.CrossCursor))
self.status_bar.showMessage("CHOOSE CENTROIDS")
clear_selection()
self.opengl_widget.update()
def __group(self):
self.__mode = Mode.GROUP
self.opengl_widget.setCursor(QCursor(Qt.CursorShape.ArrowCursor))
self.status_bar.showMessage("GROUPING")
clear_selection()
group(self)
self.__off_mode()
self.opengl_widget.update()
def __reset_grouping(self):
self.__off_mode()
self.number_of_centroids.setEnabled(True)
self.number_of_centroids.setValue(0)
self.choose_centroids_button.setEnabled(True)
self.solve_button.setEnabled(False)
self.group_button.setEnabled(False)
PointManager.centroids = []
reset_centroid_count_and_colors()
def __generate_random_points(self):
value, ok = QInputDialog.getInt(self, "Number of Points",
"Number of Points:", 30, 30, 3000, 1)
if ok:
self.__mode = Mode.ADD
generate_random_points(value,
(self.__viewport_width - self.__point_size),
(self.__viewport_height - self.__point_size)
)
self.__mode = Mode.OFF
self.opengl_widget.update()
refresh_point_list(self)
@property
def mode(self):
"""
Function designed to be used from a context
to get the current mode.
"""
return self.__mode
@mode.setter
def mode(self, mode):
self.__mode = mode
def __close_event(self, event):
import sys
sys.exit(0)
def __open_points_file(self):
ofile, _ = QFileDialog.getOpenFileName(self,
"Open Point Configuration",
"",
"JSON files (*.json)")
if ofile:
self.__mode = Mode.LOADED
PointManager.load(ofile)
self.opengl_widget.update()
refresh_point_list(self)
def __save_points_file(self):
file_name, _ = (QFileDialog.
getSaveFileName(self,
"Save Point Configuration",
"",
"JSON Files (*.json)"))
if file_name:
PointManager.save(file_name)
@handle_exceptions
def __ogl_click_dispatcher(self, event):
"""
Mode dispatcher for click actions on the OpenGL widget.
"""
# Map from Mode -> function
# where the function is a handler for the
# OpenGL event. The context passed to these functions allows
# them to modify on screen widgets such as the QOpenGLWidget and
# QListWidget.
MODE_HANDLER_MAP[self.__mode](self, event)