A computational geometry learning and experimentation tool.
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"""
This module defines functions that need to be overwritten
in order for OpenGL to work with the main window. This
module is named the same as the actual widget in order
to make namespacing consistent.
To be clear, the actual widget is defined in the UI
generated code - `clusterview_ui.py`. The functions
here are imported as overrides to the OpenGL functions of
that widget.
"""
from enum import Enum
from OpenGL.GL import (glBegin, glClearColor, glColor4f, glEnable,
glEnd, GL_LIGHT0, GL_LIGHTING, GL_POINTS,
glPointSize, glVertex3f, glViewport)
from .exceptions import InvalidModeError, InvalidStateError
from .mode import Mode
from .points import PointSet
class Color(Enum):
BLUE = 0
# A simple map from Color -> RGBA 4-Tuple
# Note: The color values in the tuple are not RGB, but
# rather OpenGL percentage values for RGB.
COLOR_TO_RGBA = {
Color.BLUE: (0, 0.5, 1.0, 0.0)
}
# Constants set based on the size of the window.
__BOTTOM_LEFT = (0, 0)
__WIDTH = None
__HEIGHT = None
# Module-global state variables for our drawing
# state machine.
#
# Below functions have to mark these as `global` so
# the interpreter knows that the variables are not
# function local.
__current_mode = None
__current_event = None
__current_points = None
__current_context = None
def set_drawing_context(ctx):
"""
Sets the drawing context so that drawing functions can properly
interact with the widget.
"""
global __current_context
__current_context = ctx
def set_current_points(points):
"""
Sets the point state variable that will be passed in to the paint_gl
function, and further to the point painter functions in order to
render the scene.
Each time a point is added, removed, or edited this point set must be
updated.
@param points The PointSet representing the current scene.
"""
global __current_points
if not isinstance(points, PointSet):
raise ValueError("set_current_points must recieve a PointSet as its " +
"argument.")
__current_points = points
def set_drawing_mode(mode):
"""
State management function. It is useful to look at the
different drawing modes as modes in a state machine.
Calling this function when a mode changes allows the
OpenGL functions to take the correct drawing action
on the OpenGL Widget.
@param mode The current mode.
"""
global __current_context
global __current_mode
if __current_context is None:
raise InvalidStateError("Drawing context must be set before setting " +
"drawing mode")
if not isinstance(mode, Mode):
raise ValueError("Mode in set_drawing_mode must be of type Mode")
__current_mode = mode
def set_drawing_event(event):
"""
State machine event management function.
@param event The event.
"""
global __current_context
global __current_event
if __current_context is None:
raise InvalidStateError("Drawing context must be set before setting " +
"drawing mode")
if event is not None:
__current_event = event
def initialize_gl():
"""
Initializes the OpenGL context on the Window.
"""
# Since we aren't using shaders lighting needs to be
# enabled.
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
# Set white background
glClearColor(255, 255, 255, 0)
def resize_gl(w, h):
"""
OpenGL resize handler used to get the current viewport size.
@param w The new width.
@param h The new height.
"""
global __WIDTH
global __HEIGHT
__WIDTH = __current_context.width()
__HEIGHT = __current_context.height()
def paint_gl():
"""
Stock PaintGL function from OpenGL that switches
on the current mode to determine what action to
perform on the current event.
"""
if (__current_mode in [Mode.ADD, Mode.EDIT, Mode.MOVE, Mode.DELETE] and
__current_event is None):
raise InvalidStateError("Event must exist for ADD, EDIT, MOVE, " +
"and DELETE")
if (__current_mode in [Mode.ADD, Mode.EDIT, Mode.MOVE, Mode.DELETE] and
__current_points is None):
raise InvalidStateError("Points must exist for ADD, EDIT, MOVE, " +
"and DELETE")
if __current_mode is Mode.ADD or __current_mode is Mode.DELETE:
# Note that drawing the points doesn't require a bounding box or
# any special context, so delete just removes the element from
# the point set, which will be redrawn here. This action
# is the same as adding a point since we just draw what is in
# the point set.
draw_points(__current_points, Color.BLUE)
elif __current_mode is Mode.EDIT:
raise NotImplementedError("Drawing for EDIT not implemented.")
elif __current_mode is Mode.MOVE:
raise NotImplementedError("Drawing for MOVE not implemented.")
elif __current_mode is Mode.DELETE:
raise NotImplementedError("Drawing for DELETE not implemented.")
def __clamp_x(x):
"""
X-coordinate clamping function that goes from mouse coordinates to
OpenGL coordinates.
@param x The x-coordinate to clamp.
@returns The clamped x coordinate.
"""
x_w = (x / (__WIDTH / 2.0) - 1.0)
return x_w
def __clamp_y(y):
"""
Y-coordinate clamping function that goes from mouse coordinates to
OpenGL coordinates.
@param y The y-coordinate to clamp.
@returns The clamped y coordinate.
"""
y_w = -1.0 * (y / (__HEIGHT / 2.0) - 1.0)
return y_w
def draw_points(point_set, color):
"""
Simple point drawing function.
Given a coordinate (x, y), and a Color enum this
function will draw the given point with the given
color.
@param point_set The PointSet to draw.
@param color The Color Enum.
"""
global __current_context
if __current_context is None:
raise InvalidStateError("Drawing context must be set before setting " +
"drawing mode")
if not isinstance(color, Color):
raise ValueError("Color must exist in the Color enumeration")
ct = COLOR_TO_RGBA[color]
glViewport(0, 0, __WIDTH, __HEIGHT)
glPointSize(__current_points.point_size)
glBegin(GL_POINTS)
glColor4f(ct[0], ct[1], ct[2], ct[3])
for point in point_set.points:
glVertex3f(__clamp_x(point.x),
__clamp_y(point.y),
0.0) # Z is currently fixed to 0
glEnd()