from functools import partial
from PyQt5 . QtCore import Qt
from PyQt5 . QtGui import QCursor
from PyQt5 . QtWidgets import QErrorMessage , QFileDialog , QInputDialog , QMainWindow
from clusterview2 . exceptions import handle_exceptions
from clusterview2 . colors import Color
from clusterview2 . mode import Mode
from clusterview2 . ui . mode_handlers import ( MODE_HANDLER_MAP ,
ogl_keypress_handler ,
refresh_point_list ,
reset_colors ,
generate_random_points )
from clusterview2 . ui . opengl_widget import ( clear_selection , initialize_gl ,
mouse_leave , paint_gl , resize_gl ,
set_drawing_context )
from clusterview2 . points import PointSet
from clusterview2 . point_manager import PointManager
from clusterview2 . ui . point_list_widget import item_click_handler
from clusterview2_ui import Ui_MainWindow
class MainWindow ( QMainWindow , Ui_MainWindow ) :
"""
A wrapper class for handling creating a window based
on the ` clusterview_ui . py ` code generated from
` clusterview . ui ` .
"""
# This is a static mode variable since there will only ever
# be one MainWindow.
_mode = Mode . OFF
def __init__ ( self , parent = None ) :
super ( MainWindow , self ) . __init__ ( parent )
self . setupUi ( self )
# Size of point for drawing
self . _point_size = 8
# TODO: THESE ARE HARD CODED TO THE CURRENT QT WIDGET SIZES
# FIX THIS PROPERLY WITH A RESIZE EVENT DETECT.
# PointManager is a class that is filled with static methods
# designed for managing state.
self . _viewport_width = 833
self . _viewport_height = 656
PointManager . point_set = PointSet ( self . _point_size ,
self . _viewport_width ,
self . _viewport_height )
# Spin box should only allow the number of clusters to be no
# greater than the number of supported colors minus 2 to exclude
# the color for selection (Color.BLUE) and the default color for points
# (Color.GREY).
self . number_of_clusters . setMinimum ( 0 )
self . number_of_clusters . setMaximum ( Color . count ( ) - 2 )
# We only need to set the context in our OpenGL state machine
# wrapper once here since the window is fixed size.
# If we allow resizing of the window, the context must be updated
# each resize so that coordinates are converted from screen (x, y)
# to OpenGL coordinates properly.
set_drawing_context ( self )
# Enables mouse tracking on the viewport so mouseMoveEvents are
# tracked and fired properly.
self . opengl_widget . setMouseTracking ( True )
# Enable keyboard input capture on the OpenGL Widget
self . opengl_widget . setFocusPolicy ( Qt . StrongFocus )
# Here we partially apply the key press handler with self to
# create a new function that only expects the event `keyPressEvent`
# expects. In this way, we've snuck the state of the opengl_widget
# into the function so that we can modify it as we please.
self . opengl_widget . keyPressEvent = partial ( ogl_keypress_handler , self )
# Same story here but this time with the itemClicked event
# so that when an element is clicked on in the point list it will
# highlight.
self . point_list_widget . itemClicked . connect ( partial ( item_click_handler ,
self ) )
self . clustering_button . clicked . connect ( self . _clustering )
self . number_of_clusters . valueChanged . connect ( self . _clustering_enabled )
self . reset_button . clicked . connect ( self . _reset )
# -----------------------------------------------
# OpenGL Graphics Handlers are set
# here and defined in clusterview.opengl_widget.
# -----------------------------------------------
self . opengl_widget . initializeGL = initialize_gl
self . opengl_widget . paintGL = paint_gl
self . opengl_widget . resizeGL = resize_gl
self . opengl_widget . leaveEvent = partial ( mouse_leave , self )
# -------------------------------------
# UI Handlers
# -------------------------------------
self . action_add_points . triggered . connect ( self . _add_points )
self . action_edit_points . triggered . connect ( self . _edit_points )
self . action_delete_points . triggered . connect ( self . _delete_points )
self . action_move_points . triggered . connect ( self . _move_points )
( self . action_generate_random_points
. triggered . connect ( self . _generate_random_points ) )
self . action_save_point_configuration . triggered . connect (
self . _save_points_file )
self . action_load_point_configuration . triggered . connect (
self . _open_points_file )
self . action_exit . triggered . connect ( self . _close_event )
# Override handler for mouse press so we can draw points based on
# the OpenGL coordinate system inside of the OpenGL Widget.
self . opengl_widget . mousePressEvent = self . _ogl_click_dispatcher
self . opengl_widget . mouseMoveEvent = self . _ogl_click_dispatcher
self . opengl_widget . mouseReleaseEvent = self . _ogl_click_dispatcher
# Clustering flag so it does not continue to run
self . clustering_solved = False
# -----------------------------------------------------------------
# Mode changers - these will be used to signal the action in the
# OpenGL Widget.
# -----------------------------------------------------------------
def _off_mode ( self ) :
self . _mode = Mode . OFF
self . opengl_widget . setCursor ( QCursor ( Qt . CursorShape . ArrowCursor ) )
self . status_bar . showMessage ( ' ' )
clear_selection ( )
self . opengl_widget . update ( )
def _add_points ( self ) :
self . _mode = Mode . ADD
self . opengl_widget . setCursor ( QCursor ( Qt . CursorShape . CrossCursor ) )
self . status_bar . showMessage ( ' ADD MODE ' )
clear_selection ( )
self . opengl_widget . update ( )
def _edit_points ( self ) :
self . _mode = Mode . EDIT
self . opengl_widget . setCursor ( QCursor ( Qt . CursorShape . CrossCursor ) )
self . status_bar . showMessage ( ' EDIT MODE ' )
clear_selection ( )
self . opengl_widget . update ( )
def _delete_points ( self ) :
self . _mode = Mode . DELETE
self . opengl_widget . setCursor ( QCursor (
Qt . CursorShape . PointingHandCursor ) )
self . status_bar . showMessage ( ' DELETE MODE ' )
clear_selection ( )
self . opengl_widget . update ( )
def _move_points ( self ) :
self . _mode = Mode . MOVE
self . opengl_widget . setCursor ( QCursor ( Qt . CursorShape . SizeAllCursor ) )
self . status_bar . showMessage ( ' MOVE MODE - PRESS ESC OR SWITCH MODES ' +
' TO CANCEL SELECTION ' )
clear_selection ( )
self . opengl_widget . update ( )
def _clustering ( self ) :
if len ( list ( PointManager . point_set . points ) ) == 0 :
error_dialog = QErrorMessage ( )
error_dialog . showMessage ( ' Place points before clustering. ' )
error_dialog . exec_ ( )
return
clear_selection ( )
self . _mode = Mode . CLUSTERING
self . opengl_widget . setCursor ( QCursor ( Qt . CursorShape . ArrowCursor ) )
self . status_bar . showMessage ( ' CLUSTERING ' )
self . opengl_widget . update ( )
def _reset ( self ) :
self . _off_mode ( )
self . number_of_clusters . setEnabled ( True )
self . number_of_clusters . setValue ( 0 )
self . clustering_button . setEnabled ( False )
self . clustering_solved = False
PointManager . clusters = [ ]
for point in PointManager . point_set . points :
point . weight = 1.0
reset_colors ( )
def _generate_random_points ( self ) :
value , ok = QInputDialog . getInt ( self , ' Number of Points ' ,
' Number of Points: ' , 30 , 30 , 3000 , 1 )
if ok :
self . _mode = Mode . ADD
generate_random_points ( value ,
( self . _viewport_width - self . _point_size ) ,
( self . _viewport_height - self . _point_size )
)
self . _mode = Mode . OFF
self . opengl_widget . update ( )
refresh_point_list ( self )
def _clustering_enabled ( self ) :
self . clustering_button . setEnabled ( self . number_of_clusters . value ( ) > 0 )
@property
def mode ( self ) :
""" "
Function designed to be used from a context
to get the current mode .
"""
return self . _mode
@mode . setter
def mode ( self , mode ) :
self . _mode = mode
def _close_event ( self , event ) :
import sys
sys . exit ( 0 )
def _open_points_file ( self ) :
ofile , _ = QFileDialog . getOpenFileName ( self ,
' Open Point Configuration ' ,
' ' ,
' JSON files (*.json) ' )
if ofile :
self . _mode = Mode . LOADED
PointManager . load ( ofile )
self . opengl_widget . update ( )
refresh_point_list ( self )
def _save_points_file ( self ) :
file_name , _ = ( QFileDialog .
getSaveFileName ( self ,
' Save Point Configuration ' ,
' ' ,
' JSON Files (*.json) ' ) )
if file_name :
PointManager . save ( file_name )
@handle_exceptions
def _ogl_click_dispatcher ( self , event ) :
"""
Mode dispatcher for click actions on the OpenGL widget .
"""
# Map from Mode -> function
# where the function is a handler for the
# OpenGL event. The context passed to these functions allows
# them to modify on screen widgets such as the QOpenGLWidget and
# QListWidget.
MODE_HANDLER_MAP [ self . _mode ] ( self , event )