The sequel to clusterview. Built around the point and cluster structure of the kmeans project, aims to improve upon the design and structural weakness of clusterview and add many interesting interactive ways to explore kmeans.
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from functools import partial
from PyQt5.QtCore import Qt
from PyQt5.QtGui import QCursor
from PyQt5.QtWidgets import QErrorMessage, QFileDialog, QInputDialog, QMainWindow
from clusterview2.exceptions import handle_exceptions
from clusterview2.colors import Color
from clusterview2.mode import Mode
from clusterview2.ui.mode_handlers import (MODE_HANDLER_MAP,
ogl_keypress_handler,
refresh_point_list,
reset_colors,
generate_random_points)
from clusterview2.ui.opengl_widget import (clear_selection, initialize_gl,
mouse_leave, paint_gl, resize_gl,
set_drawing_context)
from clusterview2.points import PointSet
from clusterview2.point_manager import PointManager
from clusterview2.ui.point_list_widget import item_click_handler
from clusterview2_ui import Ui_MainWindow
class MainWindow(QMainWindow, Ui_MainWindow):
"""
A wrapper class for handling creating a window based
on the `clusterview_ui.py` code generated from
`clusterview.ui`.
"""
# This is a static mode variable since there will only ever
# be one MainWindow.
_mode = Mode.OFF
def __init__(self, parent=None):
super(MainWindow, self).__init__(parent)
self.setupUi(self)
# Size of point for drawing
self._point_size = 8
# TODO: THESE ARE HARD CODED TO THE CURRENT QT WIDGET SIZES
# FIX THIS PROPERLY WITH A RESIZE EVENT DETECT.
# PointManager is a class that is filled with static methods
# designed for managing state.
self._viewport_width = 833
self._viewport_height = 656
PointManager.point_set = PointSet(self._point_size,
self._viewport_width,
self._viewport_height)
# Spin box should only allow the number of clusters to be no
# greater than the number of supported colors minus 2 to exclude
# the color for selection (Color.BLUE) and the default color for points
# (Color.GREY).
self.number_of_clusters.setMinimum(0)
self.number_of_clusters.setMaximum(Color.count() - 2)
# We only need to set the context in our OpenGL state machine
# wrapper once here since the window is fixed size.
# If we allow resizing of the window, the context must be updated
# each resize so that coordinates are converted from screen (x, y)
# to OpenGL coordinates properly.
set_drawing_context(self)
# Enables mouse tracking on the viewport so mouseMoveEvents are
# tracked and fired properly.
self.opengl_widget.setMouseTracking(True)
# Enable keyboard input capture on the OpenGL Widget
self.opengl_widget.setFocusPolicy(Qt.StrongFocus)
# Here we partially apply the key press handler with self to
# create a new function that only expects the event `keyPressEvent`
# expects. In this way, we've snuck the state of the opengl_widget
# into the function so that we can modify it as we please.
self.opengl_widget.keyPressEvent = partial(ogl_keypress_handler, self)
# Same story here but this time with the itemClicked event
# so that when an element is clicked on in the point list it will
# highlight.
self.point_list_widget.itemClicked.connect(partial(item_click_handler,
self))
self.clustering_button.clicked.connect(self._clustering)
self.number_of_clusters.valueChanged.connect(self._clustering_enabled)
self.reset_button.clicked.connect(self._reset)
# -----------------------------------------------
# OpenGL Graphics Handlers are set
# here and defined in clusterview.opengl_widget.
# -----------------------------------------------
self.opengl_widget.initializeGL = initialize_gl
self.opengl_widget.paintGL = paint_gl
self.opengl_widget.resizeGL = resize_gl
self.opengl_widget.leaveEvent = partial(mouse_leave, self)
# -------------------------------------
# UI Handlers
# -------------------------------------
self.action_add_points.triggered.connect(self._add_points)
self.action_edit_points.triggered.connect(self._edit_points)
self.action_delete_points.triggered.connect(self._delete_points)
self.action_move_points.triggered.connect(self._move_points)
(self.action_generate_random_points
.triggered.connect(self._generate_random_points))
self.action_save_point_configuration.triggered.connect(
self._save_points_file)
self.action_load_point_configuration.triggered.connect(
self._open_points_file)
self.action_exit.triggered.connect(self._close_event)
# Override handler for mouse press so we can draw points based on
# the OpenGL coordinate system inside of the OpenGL Widget.
self.opengl_widget.mousePressEvent = self._ogl_click_dispatcher
self.opengl_widget.mouseMoveEvent = self._ogl_click_dispatcher
self.opengl_widget.mouseReleaseEvent = self._ogl_click_dispatcher
# Clustering flag so it does not continue to run
self.clustering_solved = False
# -----------------------------------------------------------------
# Mode changers - these will be used to signal the action in the
# OpenGL Widget.
# -----------------------------------------------------------------
def _off_mode(self):
self._mode = Mode.OFF
self.opengl_widget.setCursor(QCursor(Qt.CursorShape.ArrowCursor))
self.status_bar.showMessage('')
clear_selection()
self.opengl_widget.update()
def _add_points(self):
self._mode = Mode.ADD
self.opengl_widget.setCursor(QCursor(Qt.CursorShape.CrossCursor))
self.status_bar.showMessage('ADD MODE')
clear_selection()
self.opengl_widget.update()
def _edit_points(self):
self._mode = Mode.EDIT
self.opengl_widget.setCursor(QCursor(Qt.CursorShape.CrossCursor))
self.status_bar.showMessage('EDIT MODE')
clear_selection()
self.opengl_widget.update()
def _delete_points(self):
self._mode = Mode.DELETE
self.opengl_widget.setCursor(QCursor(
Qt.CursorShape.PointingHandCursor))
self.status_bar.showMessage('DELETE MODE')
clear_selection()
self.opengl_widget.update()
def _move_points(self):
self._mode = Mode.MOVE
self.opengl_widget.setCursor(QCursor(Qt.CursorShape.SizeAllCursor))
self.status_bar.showMessage('MOVE MODE - PRESS ESC OR SWITCH MODES ' +
'TO CANCEL SELECTION')
clear_selection()
self.opengl_widget.update()
def _clustering(self):
if len(list(PointManager.point_set.points)) == 0:
error_dialog = QErrorMessage()
error_dialog.showMessage('Place points before clustering.')
error_dialog.exec_()
return
clear_selection()
self._mode = Mode.CLUSTERING
self.opengl_widget.setCursor(QCursor(Qt.CursorShape.ArrowCursor))
self.status_bar.showMessage('UNWEIGHTED CLUSTERING')
self.opengl_widget.update()
def _reset(self):
self._off_mode()
self.number_of_clusters.setEnabled(True)
self.number_of_clusters.setValue(0)
self.clustering_button.setEnabled(False)
self.clustering_solved = False
PointManager.clusters = []
for point in PointManager.point_set.points:
point.weight = 1.0
reset_colors()
def _generate_random_points(self):
value, ok = QInputDialog.getInt(self, 'Number of Points',
'Number of Points:', 30, 30, 3000, 1)
if ok:
self._mode = Mode.ADD
generate_random_points(value,
(self._viewport_width - self._point_size),
(self._viewport_height - self._point_size)
)
self._mode = Mode.OFF
self.opengl_widget.update()
refresh_point_list(self)
def _clustering_enabled(self):
self.clustering_button.setEnabled(self.number_of_clusters.value() > 0)
@property
def mode(self):
""""
Function designed to be used from a context
to get the current mode.
"""
return self._mode
@mode.setter
def mode(self, mode):
self._mode = mode
def _close_event(self, event):
import sys
sys.exit(0)
def _open_points_file(self):
ofile, _ = QFileDialog.getOpenFileName(self,
'Open Point Configuration',
'',
'JSON files (*.json)')
if ofile:
self._mode = Mode.LOADED
PointManager.load(ofile)
self.opengl_widget.update()
refresh_point_list(self)
def _save_points_file(self):
file_name, _ = (QFileDialog.
getSaveFileName(self,
'Save Point Configuration',
'',
'JSON Files (*.json)'))
if file_name:
PointManager.save(file_name)
@handle_exceptions
def _ogl_click_dispatcher(self, event):
"""
Mode dispatcher for click actions on the OpenGL widget.
"""
# Map from Mode -> function
# where the function is a handler for the
# OpenGL event. The context passed to these functions allows
# them to modify on screen widgets such as the QOpenGLWidget and
# QListWidget.
MODE_HANDLER_MAP[self._mode](self, event)