# Shadow shadow = true; # Enabled client-side shadows on windows. no-dnd-shadow = true; # Don't draw shadows on DND windows. no-dock-shadow = true; clear-shadow = true; # Zero the part of the shadow's mask behind the # window. Fix some weirdness with ARGB windows. shadow-radius = 19; # The blur radius for shadows. (default 12) shadow-offset-x = -19; # The left offset for shadows. (default -15) shadow-offset-y = -19; # The top offset for shadows. (default -15) # shadow-opacity = 0.7; # The translucency for shadows. (default .75) # shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0) # shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0) # shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0) shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows. # shadow-exclude = "n:e:Notification"; # shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows # (see also: --detect-rounded-corners) # Opacity menu-opacity = 0.9; # The opacity for menus. (default 1.0) # alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing frame-opacity = 1.0; inactive-opacity = 0.8; active-opacity = 1.0 inactive-dim = 0.2 inactive-opacity-override = true; alpha-step = 0.06 detect-client-opacity = true mark-wmwin-focused = true; # Try to detect WM windows and mark them as active. mark-ovredir-focused = true # Fading blur-background = true; blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; blur-background-frame = false; fading = true; # Fade windows during opacity changes. # fade-delta = 30; # The time between steps in a fade in milliseconds. (default 10). fade-in-step = 0.06; # Opacity change between steps while fading in. (default 0.028). fade-out-step = 0.06; # Opacity change between steps while fading out. (default 0.03). # no-fading-openclose = true; # Avoid fade windows in/out when opening/closing. fade-exclude = [ ]; # Exclude conditions for fading. detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in # the same group focused at the same time. detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows. # invert-color-include = [ ];include# Conditions for windows to be painted with inverted color. # use-ewmh-active-win = true; detect-rounded-corners = true; # Other # paint-on-overlay = true; # These 3 can improve performance, work well in most cases glx-no-stencil = true; glx-no-rebind-pixmap = true; backend = "glx" vsync = "opengl-swc"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"