Taylor Bockman
7 years ago
2 changed files with 42 additions and 9 deletions
@ -1,26 +1,53 @@ |
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//! UCI is a simple library to allow people to ignore the lower-level protocol needed to create chess engines.
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//! UCI is a simple library to allow people to ignore the lower-level protocol needed to create chess engines.
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//! The engine is fully generic. By specifying a valid reader and writing you can send the messages to STDIN
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//! and STDOUT, per the standard - or to memory for testing.
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mod commands; |
mod commands; |
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pub struct Engine<'a, R, W> { |
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pub struct Engine<'a> { |
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pub name: &'a str, |
pub name: &'a str, |
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pub author: &'a str, |
pub author: &'a str, |
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pub mut reader: R, |
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pub mut writer: W, |
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} |
} |
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/// Notes to delete later:
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/// Notes to delete later:
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///
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///
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/// The user will have to provide code to run for the lifecycle. Moreover the user will have to overwrite a handful
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///
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/// of methods that need explicit contact with the underlying engine code to determine what to do before doing a
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/// A way to make this comfortable for users to use is this provides easy access to commands as well as a
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/// "run". There needs to be a "loop" that kicks off a thread to monitor stdin and also calculations, etc.
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/// loop and stuff they can use. This way they don't have to override anything - they just include this
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/// It will be worth taking the time to map out exactly how a user will be able to use this generic UCI interface
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/// in their code for their engine to make the communication portion easy.
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/// effectively without losing too much and/or making their lives hard.
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///
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/// Think of this in the manner of a game engine. They don't provide the loop and everything, but they do
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/// provide convenience functions and stuff to make _building_ that loop easier.
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///
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/// In other words, the engine writer still needs to know how the standard works. They just don't need to
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/// implement all the nasty details.
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/// For example, a start up function calls the correct "boot up" code for the engine so they only have to
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/// worry about calling "boot up" prior to their main engine loop.
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///
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/// Additionally this code should have a parser. You call it with the reader supplied and it waits for a command
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/// and parses it into a tuple of some kind for the user.
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impl<'a> Engine<'a> { |
impl<'a> Engine<'a, R, W> { |
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pub fn new(name: &'a str, author: &'a str) -> Engine<'a> { |
pub fn new(name: &'a str, author: &'a str, reader: R, writer: W) -> Engine<'a> { |
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Engine { |
Engine { |
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name: name, |
name: name, |
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author: author, |
author: author, |
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reader: R, |
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writer: W, |
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} |
} |
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} |
} |
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/// Sends identification messages to the writer for the GUI to pick up
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/// TODO: Write tests for this. Reference:
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/// https://stackoverflow.com/questions/28370126/how-can-i-test-stdin-and-stdout
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pub fn identify(&self) { |
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let name_id: String = fmt!("{} {} {}", constants::ID, constants::NAME, self.name); |
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let author_id: String = fmt!("{} {} {}", constants::ID, constants::AUTHOR, self.author); |
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// For these two writes we can panic - there's no possibility of recovery if the engine fails at this stage
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write!(&mut self.writer, "{}", name_id).expect("failed to send name identification to writer"); |
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write!(&mut self.writer, "{}", author_id).expect("failed to send author identification to writer"); |
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} |
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} |
} |
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