A computational geometry learning and experimentation tool.
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import os
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from enum import Enum
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from PyQt5.QtCore import Qt
from PyQt5.QtGui import QCursor
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from PyQt5 import QtWidgets, uic
from clusterview_ui import Ui_MainWindow
from clusterview.exceptions import handle_exceptions, InvalidMode
from clusterview.mode import Mode, MODE_MAP
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class MainWindow(QtWidgets.QMainWindow, Ui_MainWindow):
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"""
A wrapper class for handling creating a window based
on the `clusterview_ui.py` code generated from
`clusterview.ui`.
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"""
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__mode = Mode.OFF
def __init__(self, parent=None):
super(MainWindow, self).__init__(parent)
self.setupUi(self)
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# -------------------------------------
# UI Handlers
# -------------------------------------
self.action_add_points.triggered.connect(self.__add_points)
self.action_edit_points.triggered.connect(self.__edit_points)
self.action_delete_points.triggered.connect(self.__delete_points)
self.action_move_points.triggered.connect(self.__move_points)
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self.action_solve.triggered.connect(self.__solve_launcher)
# Override handler for mouse press so we can draw points based on
# the OpenGL coordinate system inside of the OpenGL Widget.
self.opengl_widget.mousePressEvent = self.__ogl_click_dispatcher
#-----------------------------------------------------------------
# Mode changers - these will be used to signal the action in the
# OpenGL Widget.
#-----------------------------------------------------------------
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def __add_points(self):
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self.__mode = Mode.ADD
self.opengl_widget.setCursor(QCursor(Qt.CursorShape.CrossCursor))
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def __edit_points(self):
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self.__mode = Mode.EDIT
self.opengl_widget.setCursor(QCursor(Qt.CursorShape.CrossCursor))
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def __delete_points(self):
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self.__mode = Mode.DELETE
self.opengl_widget.setCursor(QCursor(Qt.CursorShape.PointingHandCursor))
def __move_points(self):
self.__mode = Mode.MOVE
self.opengl_widget.setCursor(QCursor(Qt.CursorShape.SizeAllCursor))
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@handle_exceptions
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def __solve_launcher(self):
"""
Launched the solve menu. This function will call into a subclass
of the solve dialog widget from the UI.
TODO: Write the subclass once you know the parameters for the
solve window.
"""
print("LAUNCHING SOLVE DIALOG...")
@handle_exceptions
def __ogl_click_dispatcher(self, event):
"""
Mode dispatcher for click actions on the OpenGL widget.
"""
if self.__mode == Mode.OFF:
raise InvalidMode(Mode.OFF)
# Map from Mode -> function
# where the function is a handler for the
# OpenGL Widget.
MODE_MAP[self.__mode](self.opengl_widget, event)