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on mode change

tb-init-ui-render
Taylor Bockman 5 years ago
parent
commit
30567a7a06
  1. 7
      clusterview/opengl_widget.py

7
clusterview/opengl_widget.py

@ -323,6 +323,13 @@ def highlight_selection():
# works, you need an algorithm for storing points selected, # works, you need an algorithm for storing points selected,
# painting them permanently, and then moving them as the # painting them permanently, and then moving them as the
# mouse drags. # mouse drags.
#
#
# TODO: This movement idea will be in the after mouse release thing
# the points hit will stay permanently highlighted until the
# next mouse click. First mouse click will call
# "remove_selection" to terminate movement. "remove_selection"
# will also be called on mode change.
glVertex3f(__clamp_x(point.x), glVertex3f(__clamp_x(point.x),
__clamp_y(point.y), __clamp_y(point.y),
0.0) 0.0)

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