A computational geometry learning and experimentation tool.
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import os
from enum import Enum
from PyQt5.QtCore import Qt
from PyQt5.QtGui import QCursor
from PyQt5 import QtWidgets, uic
from clusterview.exceptions import handle_exceptions, InvalidModeError
from clusterview.mode import Mode
from clusterview.mode_handlers import MODE_HANDLER_MAP
from clusterview.opengl_widget import (initialize_gl, paint_gl, resize_gl,
set_drawing_mode, set_drawing_context)
from clusterview_ui import Ui_MainWindow
class MainWindow(QtWidgets.QMainWindow, Ui_MainWindow):
"""
A wrapper class for handling creating a window based
on the `clusterview_ui.py` code generated from
`clusterview.ui`.
"""
__mode = Mode.OFF
def __init__(self, parent=None):
super(MainWindow, self).__init__(parent)
self.setupUi(self)
# We only need to set the context in our OpenGL state machine
# wrapper once here since the window is fixed size.
# If we allow resizing of the window, the context must be updated
# each resize so that coordinates are converted from screen (x, y)
# to OpenGL coordinates properly.
set_drawing_context(self.opengl_widget)
#-----------------------------------------------
# OpenGL Graphics Handlers are set
# here and defined in clusterview.opengl_widget.
#-----------------------------------------------
self.opengl_widget.initializeGL = initialize_gl
self.opengl_widget.paintGL = paint_gl
self.opengl_widget.resizeGL = resize_gl
# -------------------------------------
# UI Handlers
# -------------------------------------
self.action_add_points.triggered.connect(self.__add_points)
self.action_edit_points.triggered.connect(self.__edit_points)
self.action_delete_points.triggered.connect(self.__delete_points)
self.action_move_points.triggered.connect(self.__move_points)
self.action_solve.triggered.connect(self.__solve_launcher)
# Override handler for mouse press so we can draw points based on
# the OpenGL coordinate system inside of the OpenGL Widget.
self.opengl_widget.mousePressEvent = self.__ogl_click_dispatcher
#-----------------------------------------------------------------
# Mode changers - these will be used to signal the action in the
# OpenGL Widget.
#-----------------------------------------------------------------
def __add_points(self):
self.__mode = Mode.ADD
set_drawing_mode(self.__mode)
self.opengl_widget.setCursor(QCursor(Qt.CursorShape.CrossCursor))
def __edit_points(self):
self.__mode = Mode.EDIT
set_drawing_mode(self.__mode)
self.opengl_widget.setCursor(QCursor(Qt.CursorShape.CrossCursor))
def __delete_points(self):
self.__mode = Mode.DELETE
set_drawing_mode(self.__mode)
self.opengl_widget.setCursor(QCursor(Qt.CursorShape.PointingHandCursor))
def __move_points(self):
self.__mode = Mode.MOVE
set_drawing_mode(self.__mode)
self.opengl_widget.setCursor(QCursor(Qt.CursorShape.SizeAllCursor))
@handle_exceptions
def __solve_launcher(self):
"""
Launched the solve menu. This function will call into a subclass
of the solve dialog widget from the UI.
TODO: Write the subclass once you know the parameters for the
solve window.
"""
print("LAUNCHING SOLVE DIALOG...")
@handle_exceptions
def __ogl_click_dispatcher(self, event):
"""
Mode dispatcher for click actions on the OpenGL widget.
"""
if self.__mode is Mode.OFF:
raise InvalidModeError(Mode.OFF)
# Map from Mode -> function
# where the function is a handler for the
# OpenGL Widget.
MODE_HANDLER_MAP[self.__mode](self.opengl_widget, event)