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;;; projectile-autoloads.el --- automatically extracted autoloads
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;;
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;;; Code:
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(add-to-list 'load-path (or (file-name-directory #$) (car load-path)))
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;;;### (autoloads nil "projectile" "projectile.el" (22060 4752 876670
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;;;;;; 310000))
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;;; Generated autoloads from projectile.el
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(autoload 'projectile-cache-current-file "projectile" "\
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Add the currently visited file to the cache.
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\(fn)" t nil)
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(autoload 'projectile-switch-to-buffer "projectile" "\
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Switch to a project buffer.
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\(fn)" t nil)
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(autoload 'projectile-switch-to-buffer-other-window "projectile" "\
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Switch to a project buffer and show it in another window.
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\(fn)" t nil)
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(autoload 'projectile-display-buffer "projectile" "\
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Display a project buffer in another window without selecting it.
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\(fn)" t nil)
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(autoload 'projectile-project-buffers-other-buffer "projectile" "\
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Switch to the most recently selected buffer project buffer.
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Only buffers not visible in windows are returned.
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\(fn)" t nil)
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(autoload 'projectile-multi-occur "projectile" "\
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Do a `multi-occur' in the project's buffers.
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\(fn)" t nil)
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(autoload 'projectile-find-file-dwim "projectile" "\
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Jump to a project's files using completion based on context.
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With a prefix ARG invalidates the cache first.
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If point is on a filename, Projectile first tries to search for that
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file in project:
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- If it finds just a file, it switches to that file instantly. This works even
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if the filename is incomplete, but there's only a single file in the current project
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that matches the filename at point. For example, if there's only a single file named
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\"projectile/projectile.el\" but the current filename is \"projectile/proj\" (incomplete),
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`projectile-find-file' still switches to \"projectile/projectile.el\" immediately
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because this is the only filename that matches.
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- If it finds a list of files, the list is displayed for selecting. A list of
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files is displayed when a filename appears more than one in the project or the
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filename at point is a prefix of more than two files in a project. For example,
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if `projectile-find-file' is executed on a filepath like \"projectile/\", it lists
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the content of that directory. If it is executed on a partial filename like
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\"projectile/a\", a list of files with character 'a' in that directory is presented.
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- If it finds nothing, display a list of all files in project for selecting.
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\(fn &optional ARG)" t nil)
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(autoload 'projectile-find-file-dwim-other-window "projectile" "\
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Jump to a project's files using completion based on context in other window.
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With a prefix ARG invalidates the cache first.
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If point is on a filename, Projectile first tries to search for that
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file in project:
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- If it finds just a file, it switches to that file instantly. This works even
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if the filename is incomplete, but there's only a single file in the current project
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that matches the filename at point. For example, if there's only a single file named
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\"projectile/projectile.el\" but the current filename is \"projectile/proj\" (incomplete),
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`projectile-find-file' still switches to \"projectile/projectile.el\"
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immediately because this is the only filename that matches.
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- If it finds a list of files, the list is displayed for selecting. A list of
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files is displayed when a filename appears more than one in the project or the
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filename at point is a prefix of more than two files in a project. For example,
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if `projectile-find-file' is executed on a filepath like \"projectile/\", it lists
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the content of that directory. If it is executed on a partial filename
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like \"projectile/a\", a list of files with character 'a' in that directory
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is presented.
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- If it finds nothing, display a list of all files in project for selecting.
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\(fn &optional ARG)" t nil)
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(autoload 'projectile-find-file "projectile" "\
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Jump to a project's file using completion.
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With a prefix ARG invalidates the cache first.
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\(fn &optional ARG)" t nil)
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(autoload 'projectile-find-file-other-window "projectile" "\
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Jump to a project's file using completion and show it in another window.
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With a prefix ARG invalidates the cache first.
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\(fn &optional ARG)" t nil)
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(autoload 'projectile-find-implementation-or-test-other-window "projectile" "\
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Open matching implementation or test file in other window.
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\(fn)" t nil)
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(autoload 'projectile-toggle-between-implementation-and-test "projectile" "\
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Toggle between an implementation file and its test file.
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\(fn)" t nil)
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(autoload 'projectile-regenerate-tags "projectile" "\
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Regenerate the project's [e|g]tags.
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\(fn)" t nil)
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(autoload 'projectile-find-tag "projectile" "\
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Find tag in project.
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\(fn)" t nil)
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(autoload 'projectile-run-command-in-root "projectile" "\
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Invoke `execute-extended-command' in the project's root.
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\(fn)" t nil)
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(autoload 'projectile-run-shell-command-in-root "projectile" "\
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Invoke `shell-command' in the project's root.
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\(fn)" t nil)
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(autoload 'projectile-run-async-shell-command-in-root "projectile" "\
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Invoke `async-shell-command' in the project's root.
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\(fn)" t nil)
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(autoload 'projectile-kill-buffers "projectile" "\
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Kill all project buffers.
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\(fn)" t nil)
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(autoload 'projectile-save-project-buffers "projectile" "\
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Save all project buffers.
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\(fn)" t nil)
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(autoload 'projectile-dired "projectile" "\
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Open `dired' at the root of the project.
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\(fn)" t nil)
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(autoload 'projectile-vc "projectile" "\
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Open `vc-dir' at the root of the project.
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For git projects `magit-status-internal' is used if available.
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For hg projects `monky-status' is used if available.
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\(fn &optional PROJECT-ROOT)" t nil)
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(autoload 'projectile-recentf "projectile" "\
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Show a list of recently visited files in a project.
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\(fn)" t nil)
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(autoload 'projectile-find-file-in-known-projects "projectile" "\
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Jump to a file in any of the known projects.
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\(fn)" t nil)
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(autoload 'projectile-cleanup-known-projects "projectile" "\
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Remove known projects that don't exist anymore.
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\(fn)" t nil)
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(autoload 'projectile-clear-known-projects "projectile" "\
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Clear both `projectile-known-projects' and `projectile-known-projects-file'.
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\(fn)" t nil)
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(autoload 'projectile-remove-current-project-from-known-projects "projectile" "\
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Remove the current project from the list of known projects.
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\(fn)" t nil)
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(autoload 'projectile-commander "projectile" "\
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Execute a Projectile command with a single letter.
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The user is prompted for a single character indicating the action to invoke.
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The `?' character describes then
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available actions.
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See `def-projectile-commander-method' for defining new methods.
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\(fn)" t nil)
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(defvar projectile-mode-line '(:eval (format " Projectile[%s]" (projectile-project-name))) "\
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Mode line lighter for Projectile.
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The value of this variable is a mode line template as in
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`mode-line-format'. See Info Node `(elisp)Mode Line Format' for
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details about mode line templates.
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Customize this variable to change how Projectile displays its
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status in the mode line. The default value displays the project
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name. Set this variable to nil to disable the mode line
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entirely.")
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(custom-autoload 'projectile-mode-line "projectile" t)
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(autoload 'projectile-mode "projectile" "\
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Minor mode to assist project management and navigation.
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When called interactively, toggle `projectile-mode'. With prefix
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ARG, enable `projectile-mode' if ARG is positive, otherwise disable
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it.
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When called from Lisp, enable `projectile-mode' if ARG is omitted,
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nil or positive. If ARG is `toggle', toggle `projectile-mode'.
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Otherwise behave as if called interactively.
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\\{projectile-mode-map}
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\(fn &optional ARG)" t nil)
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(defvar projectile-global-mode nil "\
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Non-nil if Projectile-Global mode is enabled.
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See the command `projectile-global-mode' for a description of this minor mode.
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Setting this variable directly does not take effect;
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either customize it (see the info node `Easy Customization')
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or call the function `projectile-global-mode'.")
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(custom-autoload 'projectile-global-mode "projectile" nil)
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(autoload 'projectile-global-mode "projectile" "\
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Toggle Projectile mode in all buffers.
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With prefix ARG, enable Projectile-Global mode if ARG is positive;
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otherwise, disable it. If called from Lisp, enable the mode if
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ARG is omitted or nil.
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Projectile mode is enabled in all buffers where
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`projectile-mode' would do it.
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See `projectile-mode' for more information on Projectile mode.
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\(fn &optional ARG)" t nil)
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;;;***
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;; Local Variables:
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;; version-control: never
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;; no-byte-compile: t
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;; no-update-autoloads: t
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;; End:
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;;; projectile-autoloads.el ends here
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