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# Shadow
shadow = true; # Enabled client-side shadows on windows.
no-dnd-shadow = true; # Don't draw shadows on DND windows.
no-dock-shadow = true;
clear-shadow = true; # Zero the part of the shadow's mask behind the
# window. Fix some weirdness with ARGB windows.
shadow-radius = 19; # The blur radius for shadows. (default 12)
shadow-offset-x = -19; # The left offset for shadows. (default -15)
shadow-offset-y = -19; # The top offset for shadows. (default -15)
# shadow-opacity = 0.7; # The translucency for shadows. (default .75)
# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows.
# shadow-exclude = "n:e:Notification";
# shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications
shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows
# (see also: --detect-rounded-corners)
# Opacity
menu-opacity = 0.9; # The opacity for menus. (default 1.0)
# alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing
frame-opacity = 1.0;
inactive-opacity = 0.8;
active-opacity = 1.0
inactive-dim = 0.2
inactive-opacity-override = true;
alpha-step = 0.06
detect-client-opacity = true
mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.
mark-ovredir-focused = true
# Fading
blur-background = true;
blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
blur-background-frame = false;
fading = true; # Fade windows during opacity changes.
# fade-delta = 30; # The time between steps in a fade in milliseconds. (default 10).
fade-in-step = 0.06; # Opacity change between steps while fading in. (default 0.028).
fade-out-step = 0.06; # Opacity change between steps while fading out. (default 0.03).
# no-fading-openclose = true; # Avoid fade windows in/out when opening/closing.
fade-exclude = [ ]; # Exclude conditions for fading.
detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in
# the same group focused at the same time.
detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows.
# invert-color-include = [ ];include# Conditions for windows to be painted with inverted color.
#
use-ewmh-active-win = true;
detect-rounded-corners = true;
# Other
#
paint-on-overlay = true; # These 3 can improve performance, work well in most cases
glx-no-stencil = true;
glx-no-rebind-pixmap = true;
backend = "glx"
vsync = "opengl-swc"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"