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59 lines
2.7 KiB
59 lines
2.7 KiB
# Shadow |
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shadow = true; # Enabled client-side shadows on windows. |
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no-dnd-shadow = true; # Don't draw shadows on DND windows. |
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no-dock-shadow = true; |
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clear-shadow = true; # Zero the part of the shadow's mask behind the |
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# window. Fix some weirdness with ARGB windows. |
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shadow-radius = 19; # The blur radius for shadows. (default 12) |
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shadow-offset-x = -19; # The left offset for shadows. (default -15) |
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shadow-offset-y = -19; # The top offset for shadows. (default -15) |
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# shadow-opacity = 0.7; # The translucency for shadows. (default .75) |
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# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0) |
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# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0) |
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# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0) |
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shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows. |
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# shadow-exclude = "n:e:Notification"; |
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# shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications |
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shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows |
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# (see also: --detect-rounded-corners) |
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# Opacity |
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menu-opacity = 0.9; # The opacity for menus. (default 1.0) |
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# alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing |
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frame-opacity = 1.0; |
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inactive-opacity = 0.8; |
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active-opacity = 1.0 |
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inactive-dim = 0.2 |
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inactive-opacity-override = true; |
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alpha-step = 0.06 |
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detect-client-opacity = true |
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mark-wmwin-focused = true; # Try to detect WM windows and mark them as active. |
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mark-ovredir-focused = true |
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# Fading |
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blur-background = true; |
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blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; |
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blur-background-frame = false; |
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fading = true; # Fade windows during opacity changes. |
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# fade-delta = 30; # The time between steps in a fade in milliseconds. (default 10). |
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fade-in-step = 0.06; # Opacity change between steps while fading in. (default 0.028). |
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fade-out-step = 0.06; # Opacity change between steps while fading out. (default 0.03). |
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# no-fading-openclose = true; # Avoid fade windows in/out when opening/closing. |
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fade-exclude = [ ]; # Exclude conditions for fading. |
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detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in |
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# the same group focused at the same time. |
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detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows. |
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# invert-color-include = [ ];include# Conditions for windows to be painted with inverted color. |
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# |
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use-ewmh-active-win = true; |
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detect-rounded-corners = true; |
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# Other |
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# |
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paint-on-overlay = true; # These 3 can improve performance, work well in most cases |
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glx-no-stencil = true; |
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glx-no-rebind-pixmap = true; |
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backend = "glx" |
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vsync = "opengl-swc"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
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