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264 lines
9.8 KiB
264 lines
9.8 KiB
5 years ago
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from functools import partial
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from PyQt5.QtCore import Qt
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from PyQt5.QtGui import QCursor
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from PyQt5.QtWidgets import QErrorMessage, QFileDialog, QInputDialog, QMainWindow
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from voronoiview.exceptions import handle_exceptions
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from voronoiview.mode import Mode
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from voronoiview.ui.mode_handlers import (MODE_HANDLER_MAP,
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ogl_keypress_handler,
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refresh_point_list,
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reset_colors,
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generate_random_points)
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from voronoiview.ui.opengl_widget import (clear_selection, initialize_gl,
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mouse_leave, paint_gl, resize_gl,
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set_drawing_context)
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from voronoiview.points import PointSet
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from voronoiview.point_manager import PointManager
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from voronoiview.ui.point_list_widget import item_click_handler
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from voronoiview_ui import Ui_MainWindow
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class MainWindow(QMainWindow, Ui_MainWindow):
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"""
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A wrapper class for handling creating a window based
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on the `voronoiview_ui.py` code generated from
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`voronoiview.ui`.
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"""
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# This is a static mode variable since there will only ever
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# be one MainWindow.
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_mode = Mode.OFF
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def __init__(self, parent=None):
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super(MainWindow, self).__init__(parent)
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self.setupUi(self)
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# Size of point for drawing
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self._point_size = 8
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# TODO: THESE ARE HARD CODED TO THE CURRENT QT WIDGET SIZES
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# FIX THIS PROPERLY WITH A RESIZE EVENT DETECT.
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# PointManager is a class that is filled with static methods
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# designed for managing state.
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self._viewport_width = 833
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self._viewport_height = 656
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PointManager.point_set = PointSet(self._point_size,
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self._viewport_width,
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self._viewport_height)
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self.voronoi_button.setEnabled(False)
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# We only need to set the context in our OpenGL state machine
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# wrapper once here since the window is fixed size.
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# If we allow resizing of the window, the context must be updated
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# each resize so that coordinates are converted from screen (x, y)
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# to OpenGL coordinates properly.
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set_drawing_context(self)
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# Enables mouse tracking on the viewport so mouseMoveEvents are
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# tracked and fired properly.
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self.opengl_widget.setMouseTracking(True)
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# Enable keyboard input capture on the OpenGL Widget
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self.opengl_widget.setFocusPolicy(Qt.StrongFocus)
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# Here we partially apply the key press handler with self to
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# create a new function that only expects the event `keyPressEvent`
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# expects. In this way, we've snuck the state of the opengl_widget
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# into the function so that we can modify it as we please.
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self.opengl_widget.keyPressEvent = partial(ogl_keypress_handler, self)
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# Same story here but this time with the itemClicked event
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# so that when an element is clicked on in the point list it will
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# highlight.
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self.point_list_widget.itemClicked.connect(partial(item_click_handler,
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self))
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self.voronoi_button.clicked.connect(self._voronoi)
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self.reset_button.clicked.connect(self._reset)
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# -----------------------------------------------
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# OpenGL Graphics Handlers are set
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# here and defined in voronoiview.opengl_widget.
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# -----------------------------------------------
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self.opengl_widget.initializeGL = initialize_gl
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self.opengl_widget.paintGL = paint_gl
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self.opengl_widget.resizeGL = resize_gl
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self.opengl_widget.leaveEvent = partial(mouse_leave, self)
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# -------------------------------------
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# UI Handlers
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# -------------------------------------
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self.action_add_points.triggered.connect(self._add_points)
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self.action_edit_points.triggered.connect(self._edit_points)
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self.action_delete_points.triggered.connect(self._delete_points)
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self.action_move_points.triggered.connect(self._move_points)
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self.action_clear_canvas.triggered.connect(self._clear_canvas)
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(self.action_generate_random_points
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.triggered.connect(self._generate_random_points))
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self.action_save_point_configuration.triggered.connect(
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self._save_points_file)
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self.action_load_point_configuration.triggered.connect(
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self._open_points_file)
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self.action_exit.triggered.connect(self._close_event)
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# Override handler for mouse press so we can draw points based on
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# the OpenGL coordinate system inside of the OpenGL Widget.
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self.opengl_widget.mousePressEvent = self._ogl_click_dispatcher
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self.opengl_widget.mouseMoveEvent = self._ogl_click_dispatcher
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self.opengl_widget.mouseReleaseEvent = self._ogl_click_dispatcher
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# Voronoi flag so it does not continue to run
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self.voronoi_solved = False
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# -----------------------------------------------------------------
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# Mode changers - these will be used to signal the action in the
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# OpenGL Widget.
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# -----------------------------------------------------------------
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def _off_mode(self):
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self._mode = Mode.OFF
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self.opengl_widget.setCursor(QCursor(Qt.CursorShape.ArrowCursor))
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self.status_bar.showMessage('')
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clear_selection()
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self.opengl_widget.update()
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def _add_points(self):
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self._mode = Mode.ADD
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self.opengl_widget.setCursor(QCursor(Qt.CursorShape.CrossCursor))
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self.status_bar.showMessage('ADD MODE')
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clear_selection()
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self.opengl_widget.update()
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def _edit_points(self):
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self._mode = Mode.EDIT
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self.opengl_widget.setCursor(QCursor(Qt.CursorShape.CrossCursor))
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self.status_bar.showMessage('EDIT MODE')
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clear_selection()
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self.opengl_widget.update()
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def _delete_points(self):
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self._mode = Mode.DELETE
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self.opengl_widget.setCursor(QCursor(
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Qt.CursorShape.PointingHandCursor))
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self.status_bar.showMessage('DELETE MODE')
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clear_selection()
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self.opengl_widget.update()
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def _move_points(self):
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self._mode = Mode.MOVE
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self.opengl_widget.setCursor(QCursor(Qt.CursorShape.SizeAllCursor))
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self.status_bar.showMessage('MOVE MODE - PRESS ESC OR SWITCH MODES ' +
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'TO CANCEL SELECTION')
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clear_selection()
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self.opengl_widget.update()
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def _clear_canvas(self):
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self._reset()
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PointManager.point_set.clear_points()
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refresh_point_list(self)
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self.opengl_widget.update()
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def _voronoi(self):
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if len(list(PointManager.point_set.points)) == 0:
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error_dialog = QErrorMessage()
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error_dialog.showMessage('Place points before generating the voronoi diagram.')
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error_dialog.exec_()
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return
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clear_selection()
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self._mode = Mode.VORONOI
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self.opengl_widget.setCursor(QCursor(Qt.CursorShape.ArrowCursor))
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self.status_bar.showMessage('VORONOI DIAGRAM')
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self.opengl_widget.update()
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def _reset(self):
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self._off_mode()
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self.voronoi_button.setEnabled(False)
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self.voronoi_solved = False
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PointManager.voronoi_regions = []
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for point in PointManager.point_set.points:
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point.weight = 1.0
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reset_colors()
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def _generate_random_points(self):
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value, ok = QInputDialog.getInt(self, 'Number of Points',
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'Number of Points:', 30, 30, 3000, 1)
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if ok:
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self._mode = Mode.ADD
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generate_random_points(value,
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(self._viewport_width - self._point_size),
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(self._viewport_height - self._point_size)
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)
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self._mode = Mode.OFF
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self.opengl_widget.update()
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refresh_point_list(self)
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def _voronoi_enabled(self):
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point_count = len(list(PointManager.point_set.points))
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self.voronoi_button.setEnabled(point_count > 0)
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@property
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def mode(self):
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""""
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Function designed to be used from a context
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to get the current mode.
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"""
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return self._mode
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@mode.setter
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def mode(self, mode):
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self._mode = mode
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def _close_event(self, event):
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import sys
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sys.exit(0)
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def _open_points_file(self):
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ofile, _ = QFileDialog.getOpenFileName(self,
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'Open Point Configuration',
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'',
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'JSON files (*.json)')
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if ofile:
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self._mode = Mode.LOADED
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PointManager.load(ofile)
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self.opengl_widget.update()
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refresh_point_list(self)
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def _save_points_file(self):
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file_name, _ = (QFileDialog.
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getSaveFileName(self,
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'Save Point Configuration',
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'',
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'JSON Files (*.json)'))
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if file_name:
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PointManager.save(file_name)
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@handle_exceptions
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def _ogl_click_dispatcher(self, event):
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"""
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Mode dispatcher for click actions on the OpenGL widget.
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"""
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# Map from Mode -> function
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# where the function is a handler for the
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# OpenGL event. The context passed to these functions allows
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# them to modify on screen widgets such as the QOpenGLWidget and
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# QListWidget.
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self._voronoi_enabled()
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MODE_HANDLER_MAP[self._mode](self, event)
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