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from enum import Enum
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from functools import partial
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import os
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from PyQt5.QtCore import Qt
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from PyQt5.QtGui import QCursor
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from PyQt5 import QtWidgets, uic
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from clusterview.exceptions import handle_exceptions, InvalidModeError
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from clusterview.mode import Mode
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from clusterview.mode_handlers import MODE_HANDLER_MAP, ogl_keypress_handler
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from clusterview.opengl_widget import (clear_selection, initialize_gl,
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paint_gl, resize_gl,
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set_drawing_mode, set_drawing_context)
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from clusterview_ui import Ui_MainWindow
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class MainWindow(QtWidgets.QMainWindow, Ui_MainWindow):
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"""
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A wrapper class for handling creating a window based
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on the `clusterview_ui.py` code generated from
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`clusterview.ui`.
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"""
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__mode = Mode.OFF
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def __init__(self, parent=None):
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super(MainWindow, self).__init__(parent)
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self.setupUi(self)
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# We only need to set the context in our OpenGL state machine
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# wrapper once here since the window is fixed size.
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# If we allow resizing of the window, the context must be updated
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# each resize so that coordinates are converted from screen (x, y)
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# to OpenGL coordinates properly.
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set_drawing_context(self.opengl_widget)
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# Enables mouse tracking on the viewport so mouseMoveEvents are
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# tracked and fired properly.
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self.opengl_widget.setMouseTracking(True)
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# Here we partially apply the key press handler with self to
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# create a new function that only expects the event `keyPressEvent`
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# expects. In this way, we've snuck the state of the opengl_widget
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# into the function so that we can modify it as we please.
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self.opengl_widget.keyPressEvent = partial(ogl_keypress_handler, self)
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#-----------------------------------------------
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# OpenGL Graphics Handlers are set
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# here and defined in clusterview.opengl_widget.
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#-----------------------------------------------
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self.opengl_widget.initializeGL = initialize_gl
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self.opengl_widget.paintGL = paint_gl
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self.opengl_widget.resizeGL = resize_gl
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# -------------------------------------
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# UI Handlers
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# -------------------------------------
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self.action_add_points.triggered.connect(self.__add_points)
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self.action_edit_points.triggered.connect(self.__edit_points)
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self.action_delete_points.triggered.connect(self.__delete_points)
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self.action_move_points.triggered.connect(self.__move_points)
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self.action_solve.triggered.connect(self.__solve_launcher)
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# Override handler for mouse press so we can draw points based on
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# the OpenGL coordinate system inside of the OpenGL Widget.
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self.opengl_widget.mousePressEvent = self.__ogl_click_dispatcher
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self.opengl_widget.mouseMoveEvent = self.__ogl_click_dispatcher
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self.opengl_widget.mouseReleaseEvent = self.__ogl_click_dispatcher
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#-----------------------------------------------------------------
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# Mode changers - these will be used to signal the action in the
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# OpenGL Widget.
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#-----------------------------------------------------------------
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def __off_mode(self):
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self.opengl_widget.setCursor(QCursor(Qt.CursorShape.ArrowCursor))
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self.status_bar.showMessage("")
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clear_selection()
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self.opengl_widget.update()
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def __add_points(self):
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self.__mode = Mode.ADD
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set_drawing_mode(self.__mode)
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self.opengl_widget.setCursor(QCursor(Qt.CursorShape.CrossCursor))
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self.status_bar.showMessage("ADD MODE")
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clear_selection()
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self.opengl_widget.update()
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def __edit_points(self):
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self.__mode = Mode.EDIT
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set_drawing_mode(self.__mode)
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self.opengl_widget.setCursor(QCursor(Qt.CursorShape.CrossCursor))
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self.status_bar.showMessage("EDIT MODE")
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clear_selection()
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self.opengl_widget.update()
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def __delete_points(self):
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self.__mode = Mode.DELETE
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set_drawing_mode(self.__mode)
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self.opengl_widget.setCursor(QCursor(Qt.CursorShape.PointingHandCursor))
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self.status_bar.showMessage("DELETE MODE")
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clear_selection()
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self.opengl_widget.update()
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def __move_points(self):
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self.__mode = Mode.MOVE
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set_drawing_mode(self.__mode)
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self.opengl_widget.setCursor(QCursor(Qt.CursorShape.SizeAllCursor))
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self.status_bar.showMessage("MOVE MODE - PRESS ESC OR SWITCH MODES TO "+
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"CANCEL SELECTION")
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clear_selection()
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self.opengl_widget.update()
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@property
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def mode(self):
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"""
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Function designed to be used from a context
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to get the current mode.
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"""
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return self.__mode
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@mode.setter
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def mode(self, mode):
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self.__mode = mode
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@handle_exceptions
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def __solve_launcher(self):
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"""
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Launched the solve menu. This function will call into a subclass
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of the solve dialog widget from the UI.
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TODO: Write the subclass once you know the parameters for the
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solve window.
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"""
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print("LAUNCHING SOLVE DIALOG...")
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@handle_exceptions
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def __ogl_click_dispatcher(self, event):
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"""
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Mode dispatcher for click actions on the OpenGL widget.
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"""
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if self.__mode is not Mode.OFF:
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# Map from Mode -> function
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# where the function is a handler for the
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# OpenGL event. The context passed to these functions allows
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# them to modify on screen widgets such as the QOpenGLWidget and
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# QListWidget.
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MODE_HANDLER_MAP[self.__mode](self, event)
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else:
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# Go back to the base state
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self.__off_mode()
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